Description
The Vector3.Lerp
method performs a linear interpolation between two vectors, a
and b
, based on a given fraction frac
. This method is useful for smoothly transitioning between two points in 3D space.
The interpolation is calculated as:
result = a + (b - a) * frac
If the clamp
parameter is set to true
, the frac
value will be clamped between 0 and 1, ensuring the result is always between a
and b
.
Usage
Use this method when you need to interpolate between two 3D points. This is particularly useful in animations, simulations, or any scenario where a smooth transition is required.
Ensure that the frac
parameter is within the range of 0 to 1 for meaningful results, unless clamping is enabled.
Example
Vector3 pointA = new Vector3(0, 0, 0);
Vector3 pointB = new Vector3(10, 10, 10);
float fraction = 0.5f;
bool shouldClamp = true;
Vector3 interpolatedPoint = Vector3.Lerp(pointA, pointB, fraction, shouldClamp);
// interpolatedPoint will be (5, 5, 5) if clamping is enabled and fraction is 0.5