The VectorAngle
method calculates the angles from a given 3D vector. This method is useful for determining the orientation of a vector in 3D space, expressed in terms of pitch, yaw, and roll.
The VectorAngle
method calculates the angles from a given 3D vector. This method is useful for determining the orientation of a vector in 3D space, expressed in terms of pitch, yaw, and roll.
To use the VectorAngle
method, pass a reference to a Vector3
object. The method will return an Angles
object representing the orientation of the vector.
// Example usage of Vector3.VectorAngle Vector3 myVector = new Vector3(1.0f, 2.0f, 3.0f); Angles angles = Vector3.VectorAngle(ref myVector); // Output the calculated angles Console.WriteLine($"Pitch: {angles.pitch}, Yaw: {angles.yaw}, Roll: {angles.roll}");