static Angles VectorAngle( Vector3& vec )

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Description

The VectorAngle method calculates the angles from a given 3D vector. This method is useful for determining the orientation of a vector in 3D space, expressed in terms of pitch, yaw, and roll.

Usage

To use the VectorAngle method, pass a reference to a Vector3 object. The method will return an Angles object representing the orientation of the vector.

Example

// Example usage of Vector3.VectorAngle
Vector3 myVector = new Vector3(1.0f, 2.0f, 3.0f);
Angles angles = Vector3.VectorAngle(ref myVector);

// Output the calculated angles
Console.WriteLine($"Pitch: {angles.pitch}, Yaw: {angles.yaw}, Roll: {angles.roll}");