Description
The VectorAngle
method calculates the angles from a given 3D vector, represented by a Vector3
reference, and returns them as an Angles
object. This method is useful for converting a direction vector into a set of angles that can be used for orientation or rotation purposes.
Usage
To use the VectorAngle
method, pass a reference to a Vector3
object that represents the direction vector you want to convert into angles. The method will return an Angles
object that represents the pitch, yaw, and roll derived from the vector.
Example
// Example usage of Vector3.VectorAngle
Vector3 direction = new Vector3(1, 0, 0);
Angles angles = Vector3.VectorAngle(ref direction);
// angles now contains the pitch, yaw, and roll corresponding to the direction vector