Description
The WithFriction
method applies a friction effect to a Vector3
instance, reducing its magnitude based on the specified friction amount and stop speed. This method is useful for simulating realistic motion where an object gradually slows down due to frictional forces.
Usage
To use the WithFriction
method, call it on a Vector3
instance, passing in the desired friction amount and stop speed as parameters. The method returns a new Vector3
with the adjusted values.
Example
Vector3 velocity = new Vector3(10, 0, 0);
float frictionAmount = 0.1f;
float stopSpeed = 0.5f;
Vector3 newVelocity = velocity.WithFriction(frictionAmount, stopSpeed);
// newVelocity now has reduced magnitude based on the friction parameters.