The z
property of the Vector3
struct represents the Z component of a 3D vector. This component is a float
value and is used to define the position or direction along the Z-axis in 3D space.
The z
property of the Vector3
struct represents the Z component of a 3D vector. This component is a float
value and is used to define the position or direction along the Z-axis in 3D space.
Use the z
property to get or set the Z component of a Vector3
instance. This is useful when you need to manipulate or access the Z-axis value of a vector in 3D space.
// Example of using the z property Vector3 position = new Vector3(); position.z = 10.0f; // Accessing the z component float zValue = position.z; // Output the z component // Note: Avoid using Console.WriteLine in s&box // Instead, use the appropriate logging or debugging tools provided by the framework // Debug.Log(zValue);