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Description

The Vector4.One field represents a 4-dimensional vector where each component (x, y, z, w) is set to 1. This is a static, read-only field that can be used whenever a unit vector with all components equal to one is needed.

Usage

Use Vector4.One when you need a vector with all components set to 1. This can be useful in mathematical operations where a uniform scaling or translation is required.

Example

// Example of using Vector4.One
Vector4 unitVector = Vector4.One;

// Accessing individual components
float x = unitVector.x; // 1
float y = unitVector.y; // 1
float z = unitVector.z; // 1
float w = unitVector.w; // 1

// Using Vector4.One in a method
Vector4 result = SomeMethod(Vector4.One);

// Example method that might use Vector4.One
Vector4 SomeMethod(Vector4 input)
{
    // Perform operations with the input vector
    return input * 2; // This will return a vector with all components set to 2
}