float x { get; set; }

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Description

The x property represents the X component of a Vector4 structure. It is a single-precision floating-point value that defines the horizontal component of the vector in a 4-dimensional space.

Usage

To access or modify the X component of a Vector4 instance, use the x property. This property is read-write, allowing you to both retrieve and set the value.

Example

// Example of using the x property

// Create a new Vector4 instance
Vector4 vector = new Vector4();

// Set the x component
vector.x = 5.0f;

// Retrieve the x component
float xValue = vector.x;

// Output the x component
// Note: Use a logging method instead of Console.WriteLine in Sandbox
Log.Info($"The X component is: {xValue}");