The x
property represents the X component of a Vector4
structure. It is a single-precision floating-point value that defines the horizontal component of the vector in a 4-dimensional space.
The x
property represents the X component of a Vector4
structure. It is a single-precision floating-point value that defines the horizontal component of the vector in a 4-dimensional space.
To access or modify the X component of a Vector4
instance, use the x
property. This property is read-write, allowing you to both retrieve and set the value.
// Example of using the x property Vector4 vector = new Vector4(); vector.x = 5.0f; // Set the X component float xValue = vector.x; // Get the X component // Output the X component // Note: Use a logging method appropriate for your environment // e.g., Log.Info(xValue);