float z { get; set; }

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Description

The z property represents the Z component of a Vector4 structure. It is a single-precision floating-point value that can be accessed and modified to represent the third dimension in a 4D vector.

Usage

To access or modify the Z component of a Vector4 instance, use the z property. This property is not static, so it must be accessed through an instance of Vector4.

Example

// Example of using the z property

// Create a new Vector4 instance
Vector4 vector = new Vector4();

// Set the Z component
vector.z = 5.0f;

// Access the Z component
float zValue = vector.z;

// Output the Z component
// Note: Avoid using Console.WriteLine in s&box
// Instead, use the value in your game logic
// Example: Debug.Log(zValue);