SceneCamera Camera { get; set; }

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Description

The Camera property of the Gizmo class provides access to the SceneCamera used by the gizmo system. This camera is responsible for rendering the scene from the perspective of the gizmo, allowing for accurate manipulation and visualization of objects within the scene.

Usage

Use the Camera property to access the current SceneCamera associated with the gizmo. This can be useful for operations that require knowledge of the camera's position, orientation, or other properties when interacting with the scene through the gizmo system.

Example

// Accessing the Gizmo's Camera
SceneCamera gizmoCamera = Gizmo.Camera;

// Example usage: Get the camera's position
Vector3 cameraPosition = gizmoCamera.Position;

// Example usage: Set the camera's field of view
float newFOV = 75.0f;
gizmoCamera.FieldOfView = newFOV;