Ray CurrentRay { get; set; }

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Description

The CurrentRay property of the Gizmo class provides the current ray being used by the gizmo system. This ray is typically used for operations such as hit testing or determining the direction of user interactions within the scene. It is a static property, meaning it is shared across all instances of the Gizmo class.

Usage

Use the CurrentRay property to access the current ray in the gizmo system. This can be useful for determining where in the scene the user is interacting, such as when selecting or manipulating objects.

Example usage:

Ray currentRay = Gizmo.CurrentRay;
// Use currentRay for hit testing or other operations

Example

Ray currentRay = Gizmo.CurrentRay;
// Use currentRay for hit testing or other operations