Description
The CursorPosition
property provides the current position of the cursor in screen space. This is a static property of the Gizmo
class, meaning it can be accessed without instantiating the class. The position is represented as a Vector2
, which includes the X and Y coordinates on the screen.
Usage
To access the current cursor position in your application, you can use the Gizmo.CursorPosition
property. This can be useful for implementing custom UI elements or for handling input in a game or application.
Example
// Example of accessing the cursor position
Vector2 cursorPos = Gizmo.CursorPosition;
// Use the cursor position for custom logic
if (cursorPos.x > 100 && cursorPos.y > 100)
{
// Perform some action if the cursor is in a specific area
}