Sandbox.Gizmo/GizmoDraw Draw { get; set; }

book_4_sparkGenerated
code_blocksInput

Description

The Draw property of the Gizmo class provides access to the GizmoDraw functionality, which allows you to draw shapes using the gizmo library. This is a static property, meaning it can be accessed without instantiating the Gizmo class.

Usage

To use the Draw property, simply access it directly from the Gizmo class. This property is typically used in the context of rendering or visualizing shapes in a scene for debugging or design purposes.

Example

// Example of using the Gizmo.Draw property

// Access the Draw property to start drawing shapes
Gizmo.Draw.Begin();

// Draw a line from point A to point B
Gizmo.Draw.Line(Vector3.Zero, new Vector3(1, 1, 1));

// Draw a sphere at a specific position
Gizmo.Draw.Sphere(new Vector3(2, 2, 2), 0.5f);

// End the drawing session
Gizmo.Draw.End();