The GetMouseDistance
method calculates the distance from the mouse cursor to a specified position on a plane defined by a normal vector. This is useful for determining how far the mouse is from a specific point in 3D space, projected onto a plane.
The GetMouseDistance
method calculates the distance from the mouse cursor to a specified position on a plane defined by a normal vector. This is useful for determining how far the mouse is from a specific point in 3D space, projected onto a plane.
To use the GetMouseDistance
method, provide a Vector3
representing the position on the plane and another Vector3
representing the normal of the plane. The method will return a float
representing the distance from the mouse cursor to the specified position on the plane.
// Example usage of GetMouseDistance Vector3 position = new Vector3(0, 0, 0); // Position on the plane Vector3 planeNormal = new Vector3(0, 1, 0); // Normal of the plane float distance = Gizmo.GetMouseDistance(position, planeNormal); // Output the distance // Note: Replace with appropriate logging or UI display in your application // Debug.Log(distance);