static float GetMouseDistanceDelta( Vector3 position, Vector3 planeNormal )

robot_2Generated
code_blocksInput

Description

The GetMouseDistanceDelta method calculates the change in distance of the mouse cursor from a specified position on a plane defined by a normal vector. This method is useful for determining how much the mouse has moved in relation to a specific point in 3D space, which can be particularly useful in scenarios involving 3D manipulation or interaction within a scene.

Usage

To use the GetMouseDistanceDelta method, provide a Vector3 representing the position on the plane and another Vector3 representing the normal of the plane. The method will return a float value indicating the change in distance of the mouse cursor from the specified position.

Example

// Example usage of GetMouseDistanceDelta
Vector3 position = new Vector3(0, 0, 0); // The position on the plane
Vector3 planeNormal = new Vector3(0, 1, 0); // The normal of the plane

float distanceDelta = Gizmo.GetMouseDistanceDelta(position, planeNormal);
// Use the distanceDelta for further calculations or logic