The GetMouseDrag
method calculates the drag vector of the mouse in world space, constrained to a specified plane. This is useful for implementing drag-and-drop functionality or for manipulating objects in a 3D environment using the mouse.
The GetMouseDrag
method calculates the drag vector of the mouse in world space, constrained to a specified plane. This is useful for implementing drag-and-drop functionality or for manipulating objects in a 3D environment using the mouse.
To use the GetMouseDrag
method, provide the position on the plane where the drag should be calculated from, and the normal of the plane to which the drag should be constrained. The method will return a Vector3
representing the drag vector in world space.
// Example usage of GetMouseDrag Vector3 startPosition = new Vector3(0, 0, 0); // Starting position on the plane Vector3 planeNormal = new Vector3(0, 1, 0); // Normal of the plane (e.g., Y-axis for a horizontal plane) Vector3 dragVector = Gizmo.GetMouseDrag(startPosition, planeNormal); // Use the dragVector to move an object or perform other operations // For example, moving an object along the plane GameObject myObject = new GameObject(); myObject.Position += dragVector;