static Vector3 Nudge( Rotation rotation, Vector2 direction )

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Description

The Gizmo.Nudge method is a static utility function that calculates a new Vector3 position based on a given rotation and a directional input. This method is useful for adjusting or nudging an object's position in 3D space according to a specified rotation and 2D directional input.

Usage

To use the Gizmo.Nudge method, you need to provide a Rotation object that represents the current orientation and a Vector2 that specifies the direction in which you want to nudge the object. The method will return a Vector3 that represents the new position after applying the nudge.

Example

// Example usage of Gizmo.Nudge
Rotation currentRotation = new Rotation(0, 90, 0); // Example rotation
Vector2 direction = new Vector2(1, 0); // Nudge to the right

Vector3 newPosition = Gizmo.Nudge(currentRotation, direction);

// newPosition now contains the adjusted position based on the given rotation and direction.