The Object
property in the Gizmo
class is a static property that holds a reference to a generic object. This property can be used to store or retrieve any object associated with the current gizmo context.
The Object
property in the Gizmo
class is a static property that holds a reference to a generic object. This property can be used to store or retrieve any object associated with the current gizmo context.
Use the Object
property to associate a specific object with the current gizmo operation. This can be useful for tracking or manipulating objects within the gizmo's scope.
// Example of setting and getting the Object property // Assign an object to the Gizmo.Object property Gizmo.Object = myGameObject; // Retrieve the object from the Gizmo.Object property var currentObject = Gizmo.Object; // Check if the object is of a specific type if (currentObject is GameObject gameObject) { // Perform operations on the gameObject }