Description
The ObjectScope
method in the Gizmo
class provides a mechanism to create a scoped context for rendering or manipulating a specific object with a given transformation. This method is useful for temporarily applying transformations to objects within a specific scope, ensuring that any changes are reverted once the scope is exited.
Usage
To use the ObjectScope
method, you need to pass the object you want to manipulate and its transformation. The method returns an IDisposable
object, which should be disposed of to exit the scope and revert any changes made within it. This is typically done using a using
statement in C#.
Example
// Example usage of Gizmo.ObjectScope
// Assume 'myObject' is an instance of a class and 'myTransform' is a Transform object
using (Gizmo.ObjectScope(myObject, myTransform))
{
// Perform operations on myObject with the applied transformation
// These operations are scoped and will be reverted after the using block
}