Description
The ObjectScope
method in the Sandbox.Gizmo
class is a static method that creates a scoped context for a specific object and its transformation. This method is useful for temporarily applying transformations to an object within a specific scope, ensuring that any changes are reverted once the scope is exited. This is particularly useful in rendering or simulation contexts where temporary transformations are needed.
Usage
To use the ObjectScope
method, you need to provide an object of type T
and a Transform
object. The method returns an IDisposable
object, which should be disposed of after use to ensure that the scope is properly exited and any temporary transformations are reverted.
Typically, you would use this method within a using
statement to automatically handle the disposal:
using (Gizmo.ObjectScope(myObject, myTransform))
{
// Perform operations with the object in the transformed state
}
Example
using Sandbox;
public void ApplyTemporaryTransformation<T>(T myObject, Transform myTransform)
{
using (Gizmo.ObjectScope(myObject, myTransform))
{
// Perform operations with the object in the transformed state
// For example, rendering or modifying properties
}
// After the using block, the object's transformation is reverted
}