Description
The Gizmo.Scope
method is a static method in the Sandbox.Gizmo
class that creates a scoped context for drawing gizmos. This method returns an IDisposable
object, which allows for the use of a using
statement to ensure that resources are properly disposed of after use. This particular overload of the Scope
method takes a file path and a Transform
object as parameters.
Usage
To use the Gizmo.Scope
method, you should wrap it in a using
statement. This ensures that the resources are automatically disposed of when the scope is exited. The method is useful for setting up a temporary context for drawing gizmos, which can be particularly helpful in debugging or visualizing transformations in a scene.
Parameters:
path
(String): The file path associated with the gizmo scope. This can be used to identify or categorize the gizmo being drawn.
tx
(Transform): The transformation to apply to the gizmo. This includes position, rotation, and scale information.
Example
// Example of using Gizmo.Scope with a Transform
Transform myTransform = new Transform();
myTransform.Position = new Vector3(0, 0, 0);
myTransform.Rotation = Rotation.Identity;
myTransform.Scale = 1.0f;
using (var scope = Gizmo.Scope("MyGizmoPath", myTransform))
{
// Draw your gizmo here
// The gizmo will be drawn with the specified transform
}