static Vector3 Snap( Vector3 input, Vector3 movement )
static Angles Snap( Angles input, Angles movement )

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Description

The Snap method in the Gizmo class is a static utility function designed to adjust a given vector to align with a specified movement vector. This method is useful in scenarios where you need to ensure that a vector adheres to a grid or specific alignment constraints, often used in 3D modeling or game development to maintain consistent object placement or movement.

Usage

To use the Snap method, provide it with two Vector3 parameters:

  • input: The original vector that you want to adjust.
  • movement: The vector representing the movement or alignment constraints.

The method returns a new Vector3 that represents the adjusted position of the input vector, snapped according to the movement vector.

Example

// Example usage of the Gizmo.Snap method
Vector3 originalPosition = new Vector3(1.2f, 3.4f, 5.6f);
Vector3 movementVector = new Vector3(1.0f, 1.0f, 1.0f);

// Snap the original position to the nearest whole number positions
Vector3 snappedPosition = Gizmo.Snap(originalPosition, movementVector);

// Output the snapped position
// Expected output: (1.0, 3.0, 5.0) if snapping to nearest whole numbers
// Note: Actual snapping logic depends on the implementation details of the Snap method