Description
The Snap
method in the Gizmo
class is a static utility function designed to adjust a given vector to align with a specified movement vector. This method is useful in scenarios where you need to ensure that a vector adheres to a grid or specific alignment constraints, often used in 3D modeling or game development to maintain consistent object placement or movement.
Usage
To use the Snap
method, provide it with two Vector3
parameters:
input
: The original vector that you want to adjust.
movement
: The vector representing the movement or alignment constraints.
The method returns a new Vector3
that represents the adjusted position of the input vector, snapped according to the movement vector.
Example
// Example usage of the Gizmo.Snap method
Vector3 originalPosition = new Vector3(1.2f, 3.4f, 5.6f);
Vector3 movementVector = new Vector3(1.0f, 1.0f, 1.0f);
// Snap the original position to the nearest whole number positions
Vector3 snappedPosition = Gizmo.Snap(originalPosition, movementVector);
// Output the snapped position
// Expected output: (1.0, 3.0, 5.0) if snapping to nearest whole numbers
// Note: Actual snapping logic depends on the implementation details of the Snap method