SceneWorld World { get; set; }

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Description

The World property of the Gizmo class provides access to the SceneWorld associated with the current gizmo context. This property is static and can be accessed without instantiating the Gizmo class.

Usage

Use the World property to interact with the scene world in which the gizmo is operating. This can be useful for operations that require knowledge of the scene's state or for manipulating objects within the scene.

Example

// Accessing the SceneWorld associated with the Gizmo
SceneWorld currentWorld = Gizmo.World;

// Example usage: Adding an entity to the current scene world
Entity newEntity = new Entity();
currentWorld.AddEntity(newEntity);