SceneWorld World { get; set; }

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Description

The World property of the Gizmo class provides access to the SceneWorld associated with the current gizmo context. This property is static and publicly accessible, allowing you to interact with the scene world in which the gizmo operates.

Usage

Use the World property to access the SceneWorld for operations that require interaction with the scene, such as rendering or modifying scene elements. This property is particularly useful when you need to perform operations that are dependent on the current scene context.

Example

// Access the SceneWorld associated with the Gizmo
SceneWorld currentWorld = Gizmo.World;

// Example usage: Add an entity to the current scene world
Entity newEntity = new Entity();
currentWorld.AddEntity(newEntity);