Jump Pads, ViewModels, New UI, and more!
Posted one month ago
I tried implementing the new PlayerController that was recently added to S&box, seeing if it would be a good fit for GIBLETZ. But after a lot of trial & error, I've decided against switching to it. Mostly because I think the thing that makes GIBLETZ so fun is the movement, something that isn't really possible to replicate when you have to adhere to the laws of physics. I might consider switching to Shrimple Character Controller if any issues pop up however.