static class GameData

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Description

The GameData class in the Editor namespace provides a centralized way to manage and expose engine and game entities to both native and managed tools. It is a static class, meaning it cannot be instantiated, and it serves as a utility for handling entity data within the editor environment.

Members

Static Properties

Member NameSummary
EntityClassesA list of all entity classes exposed to tools.
LoadedPackagesAll loaded sbox.game packages for this session to load entities for tools from.

Static Methods

Member NameSummary
LoadEntitiesFromPackageLoads entities from a specified package asynchronously.