enum TextureFormat : System.Enum

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Description

The TextureFormat enumeration in the Editor.ShaderGraph namespace defines various texture compression formats used in shader graph editing. These formats are essential for optimizing texture storage and performance in rendering pipelines.

Members

Static Fields

Member NameSummary
DXT5A compressed texture format that supports alpha channels, providing a good balance between quality and file size.
DXT1A compressed texture format without alpha support, offering high compression ratios for opaque textures.
RGBA8888An uncompressed texture format with full 8-bit channels for red, green, blue, and alpha, ensuring high quality at the cost of larger file sizes.
BC7A modern compressed texture format that provides high-quality results with support for alpha channels, suitable for a wide range of textures.