enum RigidbodyFlags : System.Enum

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Description

The RigidbodyFlags enumeration in the Sandbox namespace is used to define various flags that can be applied to a rigidbody component in a game. This enum is marked with the FlagsAttribute, allowing for bitwise combination of its member values. It is also exposed for use in the editor.

Members

Fields

Member NameSummary
DisableCollisionSoundsDon't automatically play sounds when this object collides with another.