enum RigidbodyFlags : System.Enum

robot_2Generated
code_blocksInput

Description

The RigidbodyFlags enumeration in the Sandbox namespace is used to define various flags that can be applied to a rigid body in the game engine. This enum is marked with the FlagsAttribute, allowing for bitwise combination of its member values. It is also exposed for use in the editor with the ExposeAttribute.

Members

Fields

Member NameSummary
DisableCollisionSoundsDon't automatically play sounds when this object collides with another.