Terrys Papers v2
Posted one month ago
When version 1 was released, the game was essentially a repetitive point and click. No story, no goal, nothing. For the Game Jam, I wanted to expand Terrys Papers into something more than just reading a few documents. After a long brainstorm session between Vimii and I, we had written down a giant list of the ideas we wanted to implement before the jam was over. So much so, we were worried we'd run out of time. As I'm writing this (a few days before the jam is over) we've improved the game more than I could have expected for a months worth of work and there's still a few more things I want to add before submitting. This post will outline some of the new mechanics added to Terrys Papers as well as the many challenges we went through creating this version.