Patch 0.1.2 Released
Posted 5 months ago



* Added a "Hold" interaction to most grabbable props.
    - Pressing Alt+R on a prop is a shortcut for holding it.
    - While holding a prop, press Alt+R to place it where you're looking.
    - While holding a prop, press Alt+Mouse1 to throw it.
* Added a zoom action, which reduces FOV and mouse sensitivity while hiding the crosshair.
    - Players may hold "X" to zoom in.
* Added SSAO, which greatly improves the visuals of corners.
    - Known issue: ambient occlusion will be incorrectly drawn over certain models, such as the curtains.
* Added various hinged doors.
* Added several new light sources.
* Added many models and materials from Opium and My Summer Cottage
    - Most of these new models act like paperweights, having no special behavior yet.


* Players are no longer able to push props by running or somersaulting in to them.
* Test Map
    - Sculpted and painted more terrain.
    - Added a few more rocks and trees.
    - Fully enclosed the cabin.
* Glyphs:
    - Glyphs in the glyph bar now dim whenever their corresponding action is pressed.
    - Increased size of all glyphs.
* Improve consistency of fridge door behavior.
* Player camera position has been slightly adjusted, and its ZNear has been increased.
    - Grabbed objects may be slightly more prone to clipping, but everything else still shouldn't be clipping.
* Tweaked the volume of some sounds.


* Fixed anomalous side table behavior:
    - The mass override of the drawer's rigidbody now gets restored after being clobbered.
    - The table will no longer collide with its own drawer.
* Fixed "floating fridge" glitch.
* Fixed light switch sounds not being broadcast to other players.
* Fixed interact menu cursor having incorrect appearance after Yoga 3 update.