Painful rerelease
Posted 6 months ago
Hello, this is wheatleymf. For this "re-release" update, I have worked on fixing bunch of graphics stuff that has been bugging me since gamejam days.

Since April, I've made number of changes to shaders. Visually most of them will appear the same, some will look slightly better: for example, terrain shader has been significantly shrimplified and now should probably perform slightly better than before. I won't explain too much about exact changes since it's just technical yapping, just keep in mind that it's better now.

Ceitine also asked me to redo the water shader. After some tinkering and experiments, I think I was able to make something that visually fits our current semi-retro style of My Summer Cottage. 
Also, SSAO is now enabled. It should add some very nice subtle detail and shading to corners and other spots, which is something I really like when baked lighting is not an option. You probably won't notice at first, but trust me, it really does a good job at making look every scene slightly better. There is no option to disable it for now, but it makes sense to turn this feature into a toggleable feature in settings.
Pretty irrelevant for players, but there were many backend changes to shaders as well! In April, I did a lot of work on updating the code for our primary models shader, giving it some new features for artists. We haven't used any of these yet, but I imagine they'll do a good job adding better detail. 

In future, we will likely switch to a custom shading model. The only difference will be more retro stylized lighting - it is still work in progress, and if it turns out to be something neat, you will hear (and see) more about it. For now, live version of My Summer Cottage will keep using the standard model.