Challenges with S&box Game Engine
Posted 2 months ago
The Game Jam's tight deadline encouraged me to NOT report bugs.

I could spend 10 minutes working around the bug, or I could spend 30 minutes filing a bug report (and still have to work around the bug)

I feel bad for not reporting every bug, but it saved two or three days of development time.

Also, it was disheartening to see entries that people had worked on for over a year. My friend and I worked on this project for over 150 hours during the Jam, but there is no way to compete with a game that was in development for over a year. We knew this was a possibility going into the jam, but it hurt a little seeing it come true.