This project has been an invaluable learning experience. Key takeaways include:
- Gaining a deeper understanding of Brainfuck and interpreter design.
- Learning Razor for UI development.
- Exploring S&box features like stats and leaderboards.
While I haven’t conducted extensive playtesting yet, I’m eager to gather feedback now that the game is submitted. If time weren’t a constraint, I’d love to expand it into a 3D puzzle adventure with narrative elements and additional challenges.