I've literally ignored sleep for the past week, that's normal, it's how I operate.
Gonna take things a bit slower now.
First, I want to fix some dumb things:
- `Node` Name/Description/etc. implementations
- The less code you have to write to make a new node type, the better
- Reimplement most nodes with generic type constraints (via "where"), things like Add<T>, Clamp<T>, etc
- Lack of comparison, bitwise and vector nodes, more wiremod feature-parity
- A utility screen panel that shows you that you have some panel focused
- People get stuck in `Constant<T>` TextEntries, it's hilarious
- And a general API pass, because it's ass
I might lose the Drive<T> to work on this project at any time.I'm 100% sure I'll fix the stuff mentioned above, though.
If enough people show interest, I'll definitely get to QoL/actual features.
Ah yes, the library is here:
https://sbox.game/manonox/nodeboxAnd the source is here:
https://github.com/manonox/nodeboxFeel free to shoot feature requests for nodes you need, I will get to them, If they are simple enough.
Smash that review button,
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or whatever the fuck , peace