Nodebox: Visual Scripting for UGC (now) at your fingertips
Posted 10 hours ago
I've literally ignored sleep for the past week, that's normal, it's how I operate.
Gonna take things a bit slower now.

First, I want to fix some dumb things:
  • `Node` Name/Description/etc. implementations
    • The less code you have to write to make a new node type, the better
  • Reimplement most nodes with generic type constraints (via "where"), things like Add<T>, Clamp<T>, etc
  • Lack of comparison, bitwise and vector nodes, more wiremod feature-parity
  • A utility screen panel that shows you that you have some panel focused
    • People get stuck in `Constant<T>` TextEntries, it's hilarious
  • And a general API pass, because it's ass

I might lose the Drive<T> to work on this project at any time.
I'm 100% sure I'll fix the stuff mentioned above, though.
If enough people show interest, I'll definitely get to QoL/actual features.

Ah yes, the library is here:
https://sbox.game/manonox/nodebox

And the source is here:
https://github.com/manonox/nodebox

Feel free to shoot feature requests for nodes you need, I will get to them, If they are simple enough.

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                                         , peace