Lighting is the most important element when building a scene.
In video games, lights usually are described as pinhole-sized points with no size to them, if you put a surface to them you see it converges to a single dot.
In real life lights aren't LED-sized with the power density of the sun, lights have size and volume, and through their area emit photons.
Before, we only had these lights available, it's been long requested in the community for a long while that we implement other types of lights - now we have Rectangle, Sphere and Capsule-shaped lights that are ready for you to use.
We’ve implemented a system that will help us to make new shapes moving forward. With that, all light types are now considered area lights.
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They work in both Static and Dynamic lights. Static lights get some really nice soft shadowing on them.
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