August 2021
Posted 3 years ago
The previous shader we had for blending only supported 2-way blends and wasn't powerful at all, it caused a lot of trouble for ourselves and the community to idealize the vision wanted for our worlds. This month I wrote a new one that is also being using as a base for the future user-created shader workflow.

Blendable should support up to 5-way blends ( Limited to 4 due to GPU register pressure at the moment ), so you should have no shortage of possibilities to create.
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This should have the same workflow as standard PBR shaders and its shading is consistent with them too, so people should be able to just use it with a familiar workflow.

Additionally, more than just being able to blend through textures, you can use blendable to tint your geometry in any way you want for free.
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