While s&box is changing, things tend to sometimes slip through the cracks or get their priority reassigned. That’s fine and part of the development of something like this, but especially in an artist driven system we’ve hit a lot of bumps along the way that seem a little overlooked.
The legacy particle editor has its downfalls but the new scene particles just seem to replicate the cluttered workflow as one big spreadsheet per particle system. Particles need tools that aren’t just component property sheets.