S&box - VFX Exploration
Initially I started the week exploring Source 2's particle editor in order to create some punchier explosion VFX for the explosive oil drums. I also added a smaller fire effect for spawning on breakpieces.
Midway through the week, however, I decided to help Louie with his Hackweek project, FP4.
FP4 ART PASS
I spent the rest of the week authoring tileable textures and hotspots, taking advantage of ogniK's old-school PS1 shader to really lean into that pixelated aesthetic. I also helped to iterate on the level layout, set dressing and lighting, as well as making the two playable ship models.
It was a lot of fun doing look-dev for this project, and I'm excited to work on more maps for it later.