January 2022
Posted 2 years ago
I Added some door prefabs with exposed parameters so I wouldn't have to reconfigure it each time I needed a door
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In the same way, several house prefabs were added to build the street background.

Background 

Pass on the background to finally get rid of the grey box there
attribute 'contenteditable' not allowedattribute 'blocktype' not allowedattribute 'data-image-style' not allowed
attribute 'contenteditable' not allowedattribute 'blocktype' not allowedattribute 'data-image-style' not allowed

Assets

Added a road barrier and a gutter set
attribute 'contenteditable' not allowedattribute 'blocktype' not allowedattribute 'data-image-style' not allowed
attribute 'contenteditable' not allowedattribute 'blocktype' not allowedattribute 'data-image-style' not allowedattribute 'title' not allowed
attribute 'contenteditable' not allowedattribute 'blocktype' not allowedattribute 'data-image-style' not allowed
attribute 'contenteditable' not allowedattribute 'blocktype' not allowedattribute 'data-image-style' not allowedattribute 'title' not allowed
The gutter set exist with several material variation (metal, painted, PVC)

Water bed

Added texture and materials to add details to the canal/water bed
(shot in the editor with the water removed for clarity)
attribute 'contenteditable' not allowedattribute 'blocktype' not allowedattribute 'data-image-style' not allowed
In the same way some functional ladders were added
attribute 'contenteditable' not allowedattribute 'blocktype' not allowedattribute 'data-image-style' not allowed

Less noticeably some tweak were made all over the map, adding props and detail; layout and blend pass on the tree and water platform area etc...