I did some work on the editor's inspector. The inspector is meant to function kind of the same as Unity's object inspector. It has a few differences though.
You can inspect any c# object. It doesn't need to be a special type.. as long as it has properties you can inspect it.
attribute 'contenteditable' not allowedattribute 'blocktype' not allowed
It has a history. It works like a webpage. That means if you select an object, then select another object, you can press the previous button (or the back button on your mouse) to go back to the previous object.
Here's a clip of me inspecting the inspector..
attribute 'contenteditable' not allowedattribute 'blocktype' not allowed
Like unity, It's pretty easy to make your own property editors in c# for specific types.. and because of hotloading it's fun to quickly iterate to make them as awesome as possible.
attribute 'contenteditable' not allowedattribute 'blocktype' not allowed