January 2022
Posted 2 years ago
With help from Layla, we reimplemented func precipitation in c#. We found out the way it was done before was super overengineered and realised a bloat load of the work can now be done inside the particle so that is what we did.

We also added a bunch of extra new features, we can now change the colour of the precipitation, Freeze and Unfreeze the particles in place, change the speed at which it falls and also change the density. This allows for a much more dynamic system.
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