January 2022
Posted 2 years ago
I've refactored how high quality reflections work, it's running on its own pass now and it should be 4-6x faster while looking much better.

Rendering artefacts are also gone and it still has the nice roughness granularity you'd expect.
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You can modify the reflection shader and even specify your own if you want to experiment with new ways to render reflections or to composite over it, it's exposed as a parameter in MODES
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This paradigm could be expanded in the future for players to expand their own render passes in the render pipeline without dealing with much fluff, let's see..