This month I've also worked on something that had been bothering for a long time, that volumetric lights had a lot of banding since we were not using TAA due to it's ghosting with dynamic objects and moving camera position.
I have rewritten how the reprojection and sampling pattern is done and now volumetrics won't have banding patterns but still be as high quality as possible without any bleeding pattern.
The best thing of all is that this has no noticeable perfomance impact compared to the previous methods and it looks a thousand times better.
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