I've added a set of morph targets to the Citizen model so they're now capable of facial expressions!
This is very much a first pass on something that will evolve over time as Max works on the animation. Shapes might get changed or added if we're finding certain expressions are difficult to achieve, and the flex rules themselves still need a bit of setting up. Having said that, the system is already very flexible
(and hella fun to play around with!)
Max has already set up some simple expressions that fire off when you shoot and I'm excited to see what we can do with them going forward!
I've also added some improved skin variation materials, as well some shiny new eyes that use a proper eyeball shader.