attribute 'blocktype' not allowedattribute 'contenteditable' not allowed
attribute 'data-dobid' not allowed
Voice chat is something Source2 already had but like with most things, if something is gameplay related, we ideally want to reimplement it in C# so we can start from scratch and have complete control over the feature.attribute 'data-dobid' not allowed
attribute 'data-dobid' not allowed
The player can record mic input, which gets sent to the server, these two functions below are virtual functions on the gamemode.
attribute 'data-dobid' not allowed
attribute 'blocktype' not allowedattribute 'contenteditable' not allowed
There's a server side function for incoming voice data, your gamemode can then decide who gets to hear that voice data.
attribute 'data-dobid' not allowed
attribute 'data-dobid' not allowed
Then
there's a client side function for voice data that the server has sent.
You have the opportunity here to do anything with the voice data, right
now it's just a basic audio output but when we dig deeper into the
audio side of the engine, I'm sure there will be lots of cool filters we
can use to play the audio.attribute 'data-dobid' not allowed
attribute 'data-dobid' not allowed
attribute 'blocktype' not allowedattribute 'contenteditable' not allowed