First detailing pass and props placement to ground the map in a more realistic setting. There is still more to add but the current goal is to bring the rest of the map to this level of detail before that.
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In the same way the car park finally have some floor marking and lights which were made breakable so that people can have a basic example.
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Same concept in the warehouse, some hanging lights with physics were added so there is a basic setup that people can check out.
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Lastly some hotspot materials were added which should help people making maps (more will probably come as needed).
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