For a long time we've been wanting to port over the shatter glass entity from HLA, I finally got around to it. This is a good test of our model builder API.
attribute 'class' not allowedattribute 'blocktype' not allowedattribute 'contenteditable' not allowed
I tried another way of doing destruction by using voxels. This could be extended in the future to support glass, wood, bricks etc. Both of these are also fully networked.
attribute 'class' not allowedattribute 'blocktype' not allowedattribute 'contenteditable' not allowed