November 2021
Posted 3 years ago
attribute 'class' not allowedattribute 'blocktype' not allowedattribute 'contenteditable' not allowed

attribute 'class' not allowed
VR Overlays draw over the top of the 3D scene, they're not affected by anything in the world scene ( e.g. lighting, post processing effects ) making them ideal for HUDs or menus that should be local to the player's VR space.attribute 'class' not allowed

Creating them is incredibly simple and you can pass your preexisting RootPanels to it for easy VR compatibility.
attribute 'class' not allowed

attribute 'class' not allowed
newattribute 'class' not allowed VROverlayPanel( newattribute 'class' not allowed MainMenuPanel() ) { Transform = newattribute 'class' not allowed Transform( Vector3.Forward * 40.0fattribute 'class' not allowed + Vector3.Up * 60.0fattribute 'class' not allowed ), Width = 40.0fattribute 'class' not allowed, Curvature = 0.2fattribute 'class' not allowed, };attribute 'data-code' not allowedattribute 'data-language' not allowedattribute 'class' not allowedattribute 'blocktype' not allowedattribute 'contenteditable' not allowed
If your panel wants any mouse input your VR controllers will show automatically and simulate UI input.
attribute 'class' not allowed