We removed hitgroups in favour of tags, similar to how we use them for collisions. Here's how they work.
MODELDOC
When editing a hitbox from ModelDoc, you'll see Hitbox Tags. Populate them with some useful keywords like so:
C# API
When running traces, you'll see
TraceResult.Hitbox. That'll hold all the info you'll need when interacting with hitboxes. We also pass it with
DamageInfo.
Before, it didn't make much sense:
var isHeadshot = GetHitboxBone( dmg.HitboxIndex ) == 1;attribute 'data-code' not allowedattribute 'data-language' not allowedattribute 'contenteditable' not allowedattribute 'blocktype' not allowed
With tags, it's way easier to understand at a glance:
var isHeadshot = damageInfo.Hitbox.HasTag( "head" );
if ( isHeadshot )
{
damageInfo.Damage *= 2f;
}attribute 'data-code' not allowedattribute 'data-language' not allowedattribute 'contenteditable' not allowedattribute 'blocktype' not allowed