This month I worked on getting my 3D Platformer Super Tumble polished with new UI and Art. As primary a level designer I've had help with code from the team, but also learned a bunch myself from just messing around and using other games as examples on how to tackle certain problems.
I asked Lewis for some UI concepts that me and Tony then implemented.
I also spent some time arting up the main map, giving it a cute/ fun look as if it was made out of toy construction set. Ending up with a unique looking enviroment that is clean for gameplay and also fun to look at.
Here is a quick little video of it all together.