All entities can now have tags set in Hammer:
attribute 'contenteditable' not allowedattribute 'blocktype' not allowed
attribute 'contenteditable' not allowedattribute 'blocktype' not allowed
Tags are just a FGD type so you can add custom tag properties in other entities, like triggers.
This allows level designers to more intuitively control which entities can interact with each other among other uses, all without any extra filter entities.
Adding custom tag properties to your entities is as simple as this:
attribute 'contenteditable' not allowedattribute 'blocktype' not allowedattribute 'data-image-style' not allowed
The TagList class then allows you to do everything you'd expect.