September 2021
Posted 3 years ago
You can now create shaders using the same workflow that we use internally.

To make it available to the public I have greatly simplified the common API, removing a lot of the needed boilerplate, setting complex parameters to be optional and making it easier to be kickstarted, this benefits everyone to not deal with have to deal with verbosity forever.

We've shipped an example shader in base that shows the very basics of how to make new shaders using this system.
attribute 'contenteditable' not allowedattribute 'blocktype' not allowedattribute 'title' not allowedattribute 'data-image-style' not allowed

This is just a start but this gives a good starting point for the community to start meddling with their own shaders.