Most of the bugs that have been fixed were network-related.
Networking Fixes:
Being unable to kill zombies spawned from another client.
Being unable to view zombie's animations when joining a server.
Inconsistent damage being broadcast between clients.
General Improvements:
Viewmodels are more responive and don't take up as much as the screen.
Animations for Zombies now use wishvelocity values, which increases the smoothness of the animations.