Metadata
{
"MaxPlayers": 12,
"MinPlayers": 1,
"GameNetworkType": "Multiplayer",
"MapSelect": "Official",
"MapList": [
"facepunch.flatgrass"
],
"RankType": "Best",
"PerMapRanking": false,
"LeaderboardType": "None",
"ProjectTemplate": null,
"GameCategory": "Tycoon",
"DefaultLeaderboards": [
"Top_Money",
"Top_Prestige"
],
"ControlModes": {
"Keyboard": true,
"Gamepad": true
},
"GameSettings": {},
"Collision": {
"Defaults": {
"solid": "Collide",
"trigger": "Trigger",
"ladder": "Ignore",
"water": "Trigger"
},
"Pairs": [
{
"a": "solid",
"b": "solid",
"r": "Collide"
},
{
"a": "trigger",
"b": "playerclip",
"r": "Ignore"
},
{
"a": "trigger",
"b": "solid",
"r": "Trigger"
},
{
"a": "solid",
"b": "trigger",
"r": "Collide"
},
{
"a": "playerclip",
"b": "solid",
"r": "Collide"
},
{
"a": "trigger",
"b": "ladder"
}
]
},
"ParentPackage": "",
"Summary": "It was an easy pun to make, sandtycoon.",
"Description": "Version: 0.0.12\n\nUpdate 0.1.0 coming very soon!\n\nThe main systems and assets need more work before more content.\nBut there is still some to try!\n\nNote: Saving is on the host of server.\nAlso the Repeatable button does not save yet.\n\nNext update is gonna refactor the tycoon objects entirely so it will be a while.\nThe tycoon content will also be expanded and be considered version 0.1.0,\nbut that means SAVES AND PROBABLY LEADERBOARD WILL BE RESET when released.\n\nA lot is planned for sandtycoon, so stay tuned.",
"Public": true,
"ReplaceTags": "sand tycoon punch multiplayer"
}
Files